Skill look_for_human
Version: 1.0.0
Default path:
/skill/look_for_humanDatatype: interaction_skills/action/LookFor
Definition source:
package.xmlin ros4hri/interaction_skills
Search and localize specific humans
Input parameters
patterns
string array, default:[]List of RDF patterns that identify the human to look for. Exactly one variable is expected in the patterns. If left empty, all visible humans are returned.
Quick snippets
Call the skill from the command-line
$ ros2 action send_goal /skill/look_for_human interaction_skills/action/LookFor # then press Tab to complete the message prototype
Call the action from a Python script:
#!/usr/bin/env python
import rclpy
from rclpy.action import ActionClient
from rclpy.node import Node
from interaction_skills.action import
class LookforActionClient(Node):
def __init__(self):
super().__init__('look_for_human_client')
self._action_client = ActionClient(self, , '/skill/look_for_human')
def send_goal(self, a, b):
goal_msg = .Goal()
# TODO: adapt to the action's parameters
# check the LookForGoal message
# definition for the possible goal parameters
# goal_msg.a = a
# goal_msg.b = b
self._action_client.wait_for_server()
return self._action_client.send_goal_async(goal_msg)
if __name__ == '__main__':
rclpy.init(args=args)
action_client = ActionClient()
# TODO: adapt to your action's parameters
future = action_client.send_goal(a, b)
rclpy.spin_until_future_complete(action_client, future)
rclpy.shutdown()
Call the action from a C++ program:
#include <functional>
#include <future>
#include <memory>
#include <string>
#include <sstream>
#include <chrono>
#include "interaction_skills/action/.hpp"
#include "rclcpp/rclcpp.hpp"
#include "rclcpp_action/rclcpp_hpp"
#include "rclcpp_components/register_node_macro.hpp"
using namespace std::chrono_literals;
using namespace std;
class LookforActionClient : public rclcpp::Node
{
public:
using = interaction_skills::action::;
using GoalHandle = rclcpp_action::ClientGoalHandle<>;
explicit LookforActionClient(const rclcpp::NodeOptions & options)
: Node("look_for_human_action_client", options)
{
this->client_ptr_ = rclcpp_action::create_client<>(
this,
"");
this->timer_ = this->create_wall_timer(
500ms,
bind(&LookforActionClient::send_goal, this));
}
void send_goal()
{
using namespace std::placeholders;
this->timer_->cancel();
if (!this->client_ptr_->wait_for_action_server()) {
RCLCPP_ERROR(this->get_logger(), "Action server not available after waiting");
rclcpp::shutdown();
}
auto goal_msg = ::Goal();
// check the LookForGoal message
// definition for the possible goal parameters
// goal_msg.... = ...;
RCLCPP_INFO(this->get_logger(), "Sending goal");
auto send_goal_options = rclcpp_action::Client<>::SendGoalOptions();
send_goal_options.goal_response_callback =
bind(&LookforActionClient::goal_response_callback, this, _1);
send_goal_options.feedback_callback =
bind(&LookforActionClient::feedback_callback, this, _1, _2);
send_goal_options.result_callback =
bind(&LookforActionClient::result_callback, this, _1);
this->client_ptr_->async_send_goal(goal_msg, send_goal_options);
}
private:
rclcpp_action::Client<>::SharedPtr client_ptr_;
rclcpp::TimerBase::SharedPtr timer_;
void goal_response_callback(const GoalHandle::SharedPtr & goal_handle)
{
if (!goal_handle) {
RCLCPP_ERROR(this->get_logger(), "Goal was rejected by server");
} else {
RCLCPP_INFO(this->get_logger(), "Goal accepted by server, waiting for result");
}
}
void feedback_callback(
GoalHandle::SharedPtr,
const shared_ptr<const ::Feedback> feedback)
{
stringstream ss;
ss << "Next number in sequence received: ";
for (auto number : feedback->partial_sequence) {
ss << number << " ";
}
RCLCPP_INFO(this->get_logger(), ss.str().c_str());
}
void result_callback(const GoalHandle::WrappedResult & result)
{
switch (result.code) {
case rclcpp_action::ResultCode::SUCCEEDED:
break;
case rclcpp_action::ResultCode::ABORTED:
RCLCPP_ERROR(this->get_logger(), "Goal was aborted");
return;
case rclcpp_action::ResultCode::CANCELED:
RCLCPP_ERROR(this->get_logger(), "Goal was canceled");
return;
default:
RCLCPP_ERROR(this->get_logger(), "Unknown result code");
return;
}
stringstream ss;
ss << "Result received: ";
for (auto number : result.result->sequence) {
ss << number << " ";
}
RCLCPP_INFO(this->get_logger(), ss.str().c_str());
rclcpp::shutdown();
}
}; // class LookforActionClient
RCLCPP_COMPONENTS_REGISTER_NODE(LookforActionClient)
You can call this skill from QML using the following code snippet. See ros_qml_plugin to learn more.
import Ros 2.0
// ...
LookForHumanSkill {
id: mySkill
onResult: {
console.log("Skill result: " + result);
}
onFeedback: {
console.log("Skill feedback: " + feedback);
}
}
// Call the skill
mySkill.look_for_human();
See also
List of other Interaction skills