Skill ask_human_for_help
Version: 1.0.0
Default path:
/skill/ask_human_for_helpDefinition source:
package.xmlin ros4hri/interaction_skills
Ask a human for help
Input parameters
question_to_human
string, requiredThe question to ask to the human.
person_id
string arrayThe preferred person IDs to ask for help. Those humans will be prioritized when asking for help. If left empty, all tracked humans are considered.
Quick snippets
Call the skill from the command-line
$ ros2 action send_goal /skill/ask_human_for_help interaction_skills/action/AskHumanForHelp # then press Tab to complete the message prototype
Call the action from a Python script:
#!/usr/bin/env python
import rclpy
from rclpy.action import ActionClient
from rclpy.node import Node
from interaction_skills.action import
class AskhumanforhelpActionClient(Node):
def __init__(self):
super().__init__('ask_human_for_help_client')
self._action_client = ActionClient(self, , '/skill/ask_human_for_help')
def send_goal(self, a, b):
goal_msg = .Goal()
# TODO: adapt to the action's parameters
# check the AskHumanForHelpGoal message
# definition for the possible goal parameters
# goal_msg.a = a
# goal_msg.b = b
self._action_client.wait_for_server()
return self._action_client.send_goal_async(goal_msg)
if __name__ == '__main__':
rclpy.init(args=args)
action_client = ActionClient()
# TODO: adapt to your action's parameters
future = action_client.send_goal(a, b)
rclpy.spin_until_future_complete(action_client, future)
rclpy.shutdown()
Call the action from a C++ program:
#include <functional>
#include <future>
#include <memory>
#include <string>
#include <sstream>
#include <chrono>
#include "interaction_skills/action/.hpp"
#include "rclcpp/rclcpp.hpp"
#include "rclcpp_action/rclcpp_hpp"
#include "rclcpp_components/register_node_macro.hpp"
using namespace std::chrono_literals;
using namespace std;
class AskhumanforhelpActionClient : public rclcpp::Node
{
public:
using = interaction_skills::action::;
using GoalHandle = rclcpp_action::ClientGoalHandle<>;
explicit AskhumanforhelpActionClient(const rclcpp::NodeOptions & options)
: Node("ask_human_for_help_action_client", options)
{
this->client_ptr_ = rclcpp_action::create_client<>(
this,
"");
this->timer_ = this->create_wall_timer(
500ms,
bind(&AskhumanforhelpActionClient::send_goal, this));
}
void send_goal()
{
using namespace std::placeholders;
this->timer_->cancel();
if (!this->client_ptr_->wait_for_action_server()) {
RCLCPP_ERROR(this->get_logger(), "Action server not available after waiting");
rclcpp::shutdown();
}
auto goal_msg = ::Goal();
// check the AskHumanForHelpGoal message
// definition for the possible goal parameters
// goal_msg.... = ...;
RCLCPP_INFO(this->get_logger(), "Sending goal");
auto send_goal_options = rclcpp_action::Client<>::SendGoalOptions();
send_goal_options.goal_response_callback =
bind(&AskhumanforhelpActionClient::goal_response_callback, this, _1);
send_goal_options.feedback_callback =
bind(&AskhumanforhelpActionClient::feedback_callback, this, _1, _2);
send_goal_options.result_callback =
bind(&AskhumanforhelpActionClient::result_callback, this, _1);
this->client_ptr_->async_send_goal(goal_msg, send_goal_options);
}
private:
rclcpp_action::Client<>::SharedPtr client_ptr_;
rclcpp::TimerBase::SharedPtr timer_;
void goal_response_callback(const GoalHandle::SharedPtr & goal_handle)
{
if (!goal_handle) {
RCLCPP_ERROR(this->get_logger(), "Goal was rejected by server");
} else {
RCLCPP_INFO(this->get_logger(), "Goal accepted by server, waiting for result");
}
}
void feedback_callback(
GoalHandle::SharedPtr,
const shared_ptr<const ::Feedback> feedback)
{
stringstream ss;
ss << "Next number in sequence received: ";
for (auto number : feedback->partial_sequence) {
ss << number << " ";
}
RCLCPP_INFO(this->get_logger(), ss.str().c_str());
}
void result_callback(const GoalHandle::WrappedResult & result)
{
switch (result.code) {
case rclcpp_action::ResultCode::SUCCEEDED:
break;
case rclcpp_action::ResultCode::ABORTED:
RCLCPP_ERROR(this->get_logger(), "Goal was aborted");
return;
case rclcpp_action::ResultCode::CANCELED:
RCLCPP_ERROR(this->get_logger(), "Goal was canceled");
return;
default:
RCLCPP_ERROR(this->get_logger(), "Unknown result code");
return;
}
stringstream ss;
ss << "Result received: ";
for (auto number : result.result->sequence) {
ss << number << " ";
}
RCLCPP_INFO(this->get_logger(), ss.str().c_str());
rclcpp::shutdown();
}
}; // class AskhumanforhelpActionClient
RCLCPP_COMPONENTS_REGISTER_NODE(AskhumanforhelpActionClient)
You can call this skill from QML using the following code snippet. See ros_qml_plugin to learn more.
import Ros 2.0
// ...
AskHumanForHelpSkill {
id: mySkill
onResult: {
console.log("Skill result: " + result);
}
onFeedback: {
console.log("Skill feedback: " + feedback);
}
}
// Call the skill
mySkill.ask_human_for_help();
See also
List of other Interaction skills
List of other Communication skills