.. index:: list_motions .. _skill-list_motions: Skill ``list_motions`` ----------------------------------------------------------- - **Version**: 1.0.0 - **Default path**: ``/skill/list_motions`` - **Datatype**: :service:`motion_skills/action/ListMotions.srv` - **Definition source**: ``package.xml`` in `ros4hri/motions_skills `_ List the available pre-recorded motions that can be executed with the replay_motion skill. Input parameters ~~~~~~~~~~~~~~~~ Output fields ~~~~~~~~~~~~~ - **motions** ``array of string`` The list of available motion names that can be executed with the replay_motion skill. Quick snippets ~~~~~~~~~~~~~~ .. tabs:: .. tab:: Command-line Call the skill from the command-line .. code-block:: sh $ ros2 service call /skill/list_motions motion_skills/action/ListMotions.srv # then press Tab to complete the message prototype .. tab:: ROS 2 action (Python) Call the action from a Python script: .. code-block:: python .. tab:: ROS 2 action (C++) Call the action from a C++ program: .. code-block:: cpp #include #include #include #include #include #include #include "motion_skills/action/.hpp" #include "rclcpp/rclcpp.hpp" #include "rclcpp_action/rclcpp_hpp" #include "rclcpp_components/register_node_macro.hpp" using namespace std::chrono_literals; using namespace std; class Listmotions.srvActionClient : public rclcpp::Node { public: using = motion_skills::action::; using GoalHandle = rclcpp_action::ClientGoalHandle<>; explicit Listmotions.srvActionClient(const rclcpp::NodeOptions & options) : Node("list_motions_action_client", options) { this->client_ptr_ = rclcpp_action::create_client<>( this, ""); this->timer_ = this->create_wall_timer( 500ms, bind(&Listmotions.srvActionClient::send_goal, this)); } void send_goal() { using namespace std::placeholders; this->timer_->cancel(); if (!this->client_ptr_->wait_for_action_server()) { RCLCPP_ERROR(this->get_logger(), "Action server not available after waiting"); rclcpp::shutdown(); } auto goal_msg = ::Goal(); // check the ListMotions.srvGoal message // definition for the possible goal parameters // goal_msg.... = ...; RCLCPP_INFO(this->get_logger(), "Sending goal"); auto send_goal_options = rclcpp_action::Client<>::SendGoalOptions(); send_goal_options.goal_response_callback = bind(&Listmotions.srvActionClient::goal_response_callback, this, _1); send_goal_options.feedback_callback = bind(&Listmotions.srvActionClient::feedback_callback, this, _1, _2); send_goal_options.result_callback = bind(&Listmotions.srvActionClient::result_callback, this, _1); this->client_ptr_->async_send_goal(goal_msg, send_goal_options); } private: rclcpp_action::Client<>::SharedPtr client_ptr_; rclcpp::TimerBase::SharedPtr timer_; void goal_response_callback(const GoalHandle::SharedPtr & goal_handle) { if (!goal_handle) { RCLCPP_ERROR(this->get_logger(), "Goal was rejected by server"); } else { RCLCPP_INFO(this->get_logger(), "Goal accepted by server, waiting for result"); } } void feedback_callback( GoalHandle::SharedPtr, const shared_ptr feedback) { stringstream ss; ss << "Next number in sequence received: "; for (auto number : feedback->partial_sequence) { ss << number << " "; } RCLCPP_INFO(this->get_logger(), ss.str().c_str()); } void result_callback(const GoalHandle::WrappedResult & result) { switch (result.code) { case rclcpp_action::ResultCode::SUCCEEDED: break; case rclcpp_action::ResultCode::ABORTED: RCLCPP_ERROR(this->get_logger(), "Goal was aborted"); return; case rclcpp_action::ResultCode::CANCELED: RCLCPP_ERROR(this->get_logger(), "Goal was canceled"); return; default: RCLCPP_ERROR(this->get_logger(), "Unknown result code"); return; } stringstream ss; ss << "Result received: "; for (auto number : result.result->sequence) { ss << number << " "; } RCLCPP_INFO(this->get_logger(), ss.str().c_str()); rclcpp::shutdown(); } }; // class Listmotions.srvActionClient RCLCPP_COMPONENTS_REGISTER_NODE(Listmotions.srvActionClient) .. tab:: QML You can call this skill from QML using the following code snippet. See :ref:`ros_qml_plugin` to learn more. .. code-block:: qml import Ros 2.0 // ... ListMotionsSkill { id: mySkill onResult: { console.log("Skill result: " + result); } } // Call the skill mySkill.list_motions(); See also ~~~~~~~~ * List of other :ref:`motions_skills` skills